While leaping, their standard bite attack deals much more damage. They are tougher and faster than the standard Digger, but still crumble under sustained fire. Stalker: Raptor-like aliens that use their strength and dexterity to leap over moderate distances. They can act as a very effective support unit for the alien army.Īn elite variant that spawns rarely has a cyan tint, is larger, has more health, and has more deadly projectiles. They move slowly and are weaker in terms of health. Each needle deals more damage than a single Digger bite. Tacorlion: Scorpion-like creatures that hang back at range and use their stingers to launch needles at you. In Payback, they will move faster and faster the longer they are left alive for.Īn elite variant that spawns uncommonly has a cyan tint to it and is larger, tougher, and faster. Their true danger is not in quality, but quantity. They are quite weak and will fall under a few bullets from a weapon that is similar in power to their level. Here's the formula:ĭigger: Fast crawling aliens that aggressively seek you out and use their tusks and teeth to deal damage. ![]() ![]() In Co-op mode, the amount of health each alien has increases the more players there are in the match. Mutated aliens are rarer than their lesser counterparts. Six out of the eight basic aliens have mutations, or stronger variants, that has increased health, damage, and speed, among other things. Base gold drop is also scaled proportionally with the alien's strength, so aliens will drop more gold the longer you survive in Survival Mode. In general, the more difficult aliens appear to drop higher levels of gold. These Aliens are relatively feeble and can be easily exterminated by sustained fire.Įach type of alien drops a different amount of base gold. The Aliens are hostile when encountered and will attempt to attack the Player. Only you, with your high-tech gear, can take them out for good. They are colloquially referred to as "them", the scourge that is threatening the interests of the Human Civilization. However, it has been found out that it appears to consume 1 energy per second when using any equipment offering a reduction in energy consumption: this has been confirmed so far with the Thunder, Pegasus, and Phoenix armor sets, and the ECO-3-VI bag.The "Aliens" are a wide array of subterranean extraterrestial species that are encountered in colonized planets UBW-594244 and UBP1116, and serves as the main antagonist of the Star Warfare series. Due to it being a beam weapon, it is presumed that the weapon has piercing properties.Īs of Version 2.20, the weapon's displayed energy consumption is 16 energy per shot, thus being a fairly economic weapon in PvE. However, only the very first bit of the gas released actually harms the enemy. The weapon behaves similarly to a flamethrower, dispersing a continuous fire of white snowflake-like gas, which can slow PvP opponents down similarly to the R700-AA's stun system. For this reason it is not recommended in PVE. ![]() ![]() In some ways, it resembles a Laser Cannon because of it's constant laser attack and cool down. As such, it is the only weapon to date which possesses two applicable damage bonuses, though they cannot be used at the same time. The Xmax-Tree is also classified as a beam weapon, meaning that the Atom Armor's beam weapon damage bonus also applies to this weapon. The Xmax-Tree is currently the only weapon which possesses a damage bonus only shared with the Laser Cannon, when equipped with the full Dec.24 Armor. The Xmax-Tree is a standalone weapon class introduced in the Version 2.20 "Christmas Update".
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